![]() ![]() Most would probably consider a release like In Somnio to fall under the ‘walking simulator’ or exploratory adventure category, but simplistic vernacular that reduces an experience to such crude classification fails the artistic significance of the work. There’s something really exciting about experimental titles in the indie scene that pull on lessons from film, even as it becomes increasingly difficult to classify their genre in terms of gameplay. Welcome to the outer rim, Commander, otherwise known as the 11th circle of hell, Space Hell. If that wasn’t bad enough, imagine a prolonged session of hurtling through the galaxy at light speed in a boat that’s on fire, and your entire crew is cats using VOIP with webcam microphones, also, the cats are on fire. The criminally underrated Pulsar, on the other hand, is more about ensuring that new crew member you picked up at the space station isn’t actually a youtube troll in disguise, threatening to rip out your engine components while you aren’t looking to please his unseen audience of twelve year olds. The metal hull groans, pockmarked by laser burns and penetrated by the sharp teeth of a federation drone still poking through the fuselage, making you wonder if the life support systems will hold for one more desperate jump. ![]() It’s the unrelenting tension of being hunted across the galaxy, barely making it from waypoint-to-waypoint while your engine huffs fumes, begging for even the dream of a full tank. It’s brutal, unforgiving, and ultimately so bite-sized that it compels you to keep playing for hours on end. The typical experience of FTL is exploding in space moments after you finally discover the key pivotal item to make that new experimental ship build snowball through the rest of the game.
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